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Wesnoth Units database

Doom Guard

(image)

Daemons know that, the only thing than can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from: Invader
Advances to: Hell Guardian
Cost: 42
HP: 52
Movement: 4
XP: 90
Level: 2
Alignment: chaotic
IDXE Chaos Armorer
Abilities: steadfast

Attacks (damage - count)

(image)sword
melee
8 - 3
blade
(image)shield
melee
12 - 1
impact
slows

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire10%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef430%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Hills340%
(icon) Mountains10020%
(icon) Mushroom Grove240%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable-0%
(icon) Village140%